Second Screen Gaming Coming soon on Steam

Supported games and engines

Second Screen Gaming works on a game while it runs, so what it can do depends on how the game was built.

By engine

What each engine gets

Engine Fix Notes
Source and Source 2 Configuration Background audio and simulation are console variables, written to autoexec.cfg. The most reliable case.
Unreal Engine 4 and 5 Configuration, usually Settings in the game's Engine.ini. Unreal asks Windows which window is in front instead of believing activation messages, so the focus assist cannot stand in for it.
Unity Focus assist Run In Background is compiled into the game, so the focus assist answers focus changes instead.
SDL2 First-click fix Makes the click that focuses the game count. Steam needs one restart to pass the setting to its games.
Godot Rarely needed Godot does not mute or pause on focus loss by default.
Any other game Runtime assists The borderless fit and the throttle exemption work on any game with a normal window. The focus assist works on engines that believe the activation messages Windows sends.

Anti-cheat

Games with anti-cheat

When Second Screen Gaming detects anti-cheat in a game, it switches off the runtime assists, and it never tries to disable or get around anti-cheat. The borderless fit only moves and resizes the game's window, the way Windows itself does, so it stays available, and so do configuration fixes.

Detection is not a guarantee. Before using any tool with an online game, check that game's terms.

By game

Tested games

Each game gets its own page once it has been tested: every fix that was tried, whether it worked, and the date and game version of the test. Nothing is listed on a guess.

Until a game has its page, the table above is the best guide. The app shows which fixes a running game can take before you turn anything on, and says why when one cannot work.