Second Screen Gaming Coming soon on Steam

Everything that keeps working when you click the other screen

Clicking your other monitor takes focus away from the game, and most games react badly. Second Screen Gaming answers each of those reactions, set once per game.

Controller

Stays with the game while you click elsewhere Experimental

Controller assistance keeps the game believing it is still the active window and keeps passing it your controller while you browse, chat or type on the other screen. It loads a helper into the game, so it asks for your acknowledgment first and switches itself off where anti-cheat is detected.

Controller stops working when the game loses focus?

Audio

Keeps playing when the game loses focus

For games it recognizes, such as Source and Unreal titles, it writes the right setting into the game's own configuration. Other engines keep their sound through the focus assist. Send sound to that screen plays the game through the monitor it sits on.

Game audio stops when you alt-tab?

Focus

Keeps the game running and unpaused

The focus assist sends the game the activation messages Windows sends when you really switch back to it, on a slow interval and, if you want, the instant focus is lost. Games that pause on focus loss close their pause screen, and engines that stop their loop keep going.

Keep a game running when it loses focus

Window

Borderless on the screen you choose

Strips the window frame and fits the game to the monitor you pick, recognized by the monitor itself rather than a display number. It stays fitted when the game recreates its window, and because nothing is injected, it works with anti-cheat games too.

How to play a game on your second monitor

Mouse

Stays on the game's screen while you play

Keep the mouse on this screen holds the cursor on the game's monitor while the game is in front, so a fast flick cannot land on your other screen. Switch away and the mouse is free again. Games with a tighter lock of their own keep it.

Stop your mouse moving onto the second monitor while gaming

Profiles

Saved per game, applied at launch

Every game keeps its own set of fixes. Configuration fixes stay written in the game's files, and the tray agent re-applies runtime assists within seconds of the game starting, even when the main window is closed.

Per-game profiles that apply when the game starts

Also included

The details that make it livable

Power
No background throttling

Clears Windows' power throttling for the game's process, so it is not slowed down in the background.

Built in
Clicks

The first click counts

Games built on SDL2 ignore the click that brings them to the front. One switch makes every SDL game count it.

Built in
Startup
Starts with Windows, if you want it to

A small tray agent re-applies fixes as games start, without the main window open.

Built in
Undo

Every change can be undone

Files are backed up before the first edit, and turning a fix off puts back each setting it changed.

Built in
Rights

No administrator rights

Everything runs as you. Nothing is installed system-wide.

Built in